Adventures in the Classroom

Get active in the classroom and bring learning to life by using experiential education techniques that leaves learners with real-world experiences. Bring those experiences around to reflection and relate them back to understanding the content. This completes the learning cycle. As John Dewey says, “Give the pupils something to do, not something to learn; and the doing is of such a nature to demand thinking; learning naturally results.”

By the end of this session, participants will be able to:

  • Build a solid foundation of the experiential learning cycle
  • Experience examples of active learning in the classroom
  • Relate personal experiences back to reflective learning
  • Understand best practices in developing opportunities on your own
  • Connect ideas of technology support for reflection process
  • Content Areas: Customized Learning, Instructional Strategies
  • Audience: Educators, After School Providers, Community, Business
  • Time Frame: half day, full day
  • Training Delivery Method: your location, regional workshop
  • Device Requirements: Laptop
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