TIE offers a variety of fee-based and free opportunities to support professional learning. The titles and descriptions below offer a variety of examples that may be of interest. Please know TIE is committed to customizing learning opportunities to specifically meet unique and varied needs.
Results: Computer Science
Augmented Reality (AR) in Education
Description: Do you want your subject to jump off the page and engage students in 4D? Augmented Reality is the answer. AR is an enhanced version of reality where a view of the physical world through a computer, tablet, or phone is augmented with superimposed, computer-generated images that enhance the viewers’ current perception. AR changes the physical world by overlaying information over the viewer’s field of vision. Users of AR experience a new and improved world where virtual information is used as a tool to learn new things, share information, and create new learning experiences. Your classroom will come alive, parents will feel more connected, and students will love the creative possibilities that will be available to them.
Coding and Computational Thinking in the Early Childhood Classroom
Description: What is it like for young children to engage in computational thinking? Learn the foundations of computational thinking and explore pre-coding activities for our early learners. Discuss the benefits of coding and programming as we engage in appropriate hands-on coding activities that support problem solving, critical thinking and creativity. Participate 'in the playground' as we showcase some of the robotics developed for early learners.
Computer Science Fundamentals Workshop
Description: In partnership with Code.org,TIE will host a no-cost, one-day workshop for K-6 educators interested in teaching computer science . Workshops will cover grade level appropriate curriculum and offer supplies to teach the course. The workshop will include In-person instruction from an experienced computer science facilitator, including an intro to computer science, pedagogy, overview of the online curriculum, teacher dashboard, and strategies for teaching "unplugged" classroom activities.
Computer Science Overview and Robotics
Description: Learn a collaborative and innovative way to teach STEM activities incorporating robotics and technology, coding and 21st century skills. Use the basics of Code.org and Scratch as tools to support programming for coding extensions. Investigate several coding extensions such as: Ozobots, Sphero, Dash, Edison robot and LittleBits. This half day or one day workshop can be customized for elementary through high school.
Computer Science: “The Makey Makey Invention Literacy Workshop for Educators”
Description: The Makey Makey Invention Literacy Workshop for Educators is a fun, hands-on learning experience where you’ll learn how to teach Invention Literacy, Making and Design Thinking using the award winning Makey Makey invention kit. We’ll explore how to teach circuits and conductivity using Makey Makeys and then put those skills to use to design your own invention with the meaningful integration of content standards.
Computer Science: Microsoft Microbit and CS Discoveries Circuit Playground
Description: Combine physical computing and coding with the Microsoft MicroBit and or the CS Discoveries Circuit Playground. Both allow programming from any web browser with no special software. Invent your own designs or use existing projects. Devices can respond to various inputs, for example the Microbit can respond to buttons, light, motion and temperature, providing for endless problem solving options.
Computer Science: Minecraft in the classroom
Description: Take Minecraft to the next level in your learning environment! This class will introduce lesson plans and implementation of content through the use of Minecraft coding. Students will have a chance to showcase their learning through the creative use of pixels on their screens.
Computer Science: Raspberry Pi
Description: Investigate myriad possibilities for coding, programming and generally interacting with your powerful, credit card sized computer. Incorporate elements of art, reading, science and mathematics into hands-on, higher order thinking, rich, highly engaging explorations that your students will love. Challenge yourself and your students to the next level of computer science based classroom lessons.
Computer Science: Robotics (Ozobots, Spheros, We-Do, Dash)
Description: Learn a collaborative and innovative way to teach STEM activities incorporating robotics and technology, coding and 21st century skills. Explore Ozobot, Sphero, Dash and Dot and We-Do Legos with hands-on and interactive activities. Consider ways to engage your students while integrating robotics into your existing program.
Computer Science: Scratch
Description: Learn to program your own interactive stories, games and animations using Scratch. Scratch is freely accessible coding program that provides students with the opportunity to think creatively, problem solve, and work collaboratively. Scratch can be integrated into content areas such as math, ELA and more. It is appropriate for elementary through high school.
Digital Literacy Platforms
Description: Digital literacy includes knowledge, skills, and behaviors involving the effective use of digital devices such as smartphones, tablets, laptops and desktop PC's for purpose of communication, expression, collaboration and advocacy. This class will explore how to teach these skills to our students through use of free, online curriculum. Compare and contract several options to find the best fit for your program and get things started right away!
Meet Edison Robot- our newest programmable robot for all ages!
Description: Why Edison? Edison is an affordable and versatile programmable robot designed to be a complete STEM teaching resource for coding and robotics education for students. Children as young as four years old can begin to explore the STEM education topics of coding and robotics using Edison’s pre-set programs and remote-control operation capabilities. Older students can learn the fundamentals of coding as they progress from drag-and-drop icon-based programming all the way through to coding in a vertical text-based language.