TIE offers a variety of fee-based and free opportunities to support professional learning. The titles and descriptions below offer a variety of examples that may be of interest. Please know TIE is committed to customizing learning opportunities to specifically meet unique and varied needs.

Results: After School Providers

38 found

Adventures in the Classroom

Description: Get active in the classroom and bring learning to life by using experiential education techniques that leaves learners with real-world experiences. Bring those experiences around to reflection and relate them back to understanding the content. This completes the learning cycle. As John Dewey says, "Give the pupils something to do, not something to learn; and the doing is of such a nature to demand thinking; learning naturally results."

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App Smashing: Bringing Innovation into the iPad Classroom

Description: No one app does everything. App Smashing combines the products of multiple apps into a final product. While many apps slightly overlap in terms of functionality, there tends to be a few black holes in each app that require the use of another app to complete the process. Join us to bring App Smashing to your students to create a web based timeline, to capture their learning, to share a digital portfolio, or to capture an event, era or topic of study.

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Authentic Assessment for Authentic Learning

Description: A move toward more authentic tasks and outcomes improves teaching and learning. In authentic assessments, learners have greater clarity about their obligations and are asked to master more engaging tasks, and facilitators can see assessment results as meaningful and useful for improving instruction. Topics include: Project Based Learning, Peer Teaching, Performance Tasks, ePortfolios, Rubrics and Student Self-Assessment.

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Building an Environment of Trust and Collaboration

Description: Building an Environment of Trust and Collaboration is designed to build a trusting and collaborative relationship between teachers, support staff, administration, anyone working with students. We want to shift the focus and our energy back to the reason we are in this profession. We will look at situations, perceptions, problems, misunderstandings and develop ways of addressing this situations in a manner that cultivates a positive learning and working environment.

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Coding and Computational Thinking in the Early Childhood Classroom

Description: What is it like for young children to engage in computational thinking? Learn the foundations of computational thinking and explore pre-coding activities for our early learners. Discuss the benefits of coding and programming as we engage in appropriate hands-on coding activities that support problem solving, critical thinking and creativity. Participate 'in the playground' as we showcase some of the robotics developed for early learners.

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Computer Science Overview and Robotics

Description: Learn a collaborative and innovative way to teach STEM activities incorporating robotics and technology, coding and 21st century skills. Use the basics of Code.org and Scratch as tools to support programming for coding extensions. Investigate several coding extensions such as: Ozobots, Sphero, Dash, Edison robot and LittleBits. This half day or one day workshop can be customized for elementary through high school.

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Computer Science: Microsoft Microbit and CS Discoveries Circuit Playground

Description: Combine physical computing and coding with the Microsoft MicroBit and or the CS Discoveries Circuit Playground. Both allow programming from any web browser with no special software. Invent your own designs or use existing projects. Devices can respond to various inputs, for example the Microbit can respond to buttons, light, motion and temperature, providing for endless problem solving options.

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Computer Science: Minecraft in the classroom

Description: Take Minecraft to the next level in your learning environment! This class will introduce lesson plans and implementation of content through the use of Minecraft coding. Students will have a chance to showcase their learning through the creative use of pixels on their screens.

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Computer Science: Raspberry Pi

Description: Investigate myriad possibilities for coding, programming and generally interacting with your powerful, credit card sized computer. Incorporate elements of art, reading, science and mathematics into hands-on, higher order thinking, rich, highly engaging explorations that your students will love. Challenge yourself and your students to the next level of computer science based classroom lessons.

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Computer Science: Scratch

Description: Learn to program your own interactive stories, games and animations using Scratch. Scratch is freely accessible coding program that provides students with the opportunity to think creatively, problem solve, and work collaboratively. Scratch can be integrated into content areas such as math, ELA and more. It is appropriate for elementary through high school.

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Digital Literacy

Description: The course incorporates five phases to help you implement Digital Literacy in your classroom. As education evolves toward customized learning, digital literacy skills become absolutely critical--unfortunately, most students and educators “don’t know what they don’t know.” Even the best problem solving skills can be hampered without a deep understanding of the processes for digging past surface level information often found on the web. Examine the importance of students acquiring vital digital literacy skills for better problem solving as well as implications for using these tools in a customized environment.

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Digital Literacy Platforms

Description: Digital literacy includes knowledge, skills, and behaviors involving the effective use of digital devices such as smartphones, tablets, laptops and desktop PC's for purpose of communication, expression, collaboration and advocacy. This class will explore how to teach these skills to our students through use of free, online curriculum. Compare and contract several options to find the best fit for your program and get things started right away!

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Digital Literacy Skills All Educators Should Know

Description: Implementation of 1:1 technology is not enough. Digital literacy skills have become more critical for student learning than content knowledge--unfortunately, most students and educators “don’t know what they don’t know.” Even the best problem solving skills can be hampered without a deep understanding of the tools and processes for digging past surface-level information often found on the web. Develop a better understanding of how the web works, including the use of advanced search techniques to find richer more relevant information for better professional productivity and classroom integration. Develop a stronger understanding of web tracking, privacy, and ""publicness"" issues in teacher and student usage of web services.

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Flipped Classroom

Description: The Flipped Classroom has become the rage in recent years. Now that more schools are embracing the use of technology, this is a great first step towards customized learning. It can be done in any grade level, for any subject. This training will cover what is Flipped Learning, tools to make videos, assessment, how to use the extra class time meaningfully, and the pros and cons of this method.

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Foundational Reading Skills

Description: Foundational Reading Skills Training will focus on the Big 5 literacy skills: phonemic awareness, phonics, fluency, vocabulary, and reading comprehension. The training will include the research-informed knowledge base and practical sample lessons. Teachers will learn effective implementation of explicit instruction while following sequence for mastery in each of the Big 5 areas. The training skills and materials can be used for implementation into teaching practices during the school year.This 3-5 day training applies to all grades and teachers. The length of the training depends on the grade level of students. It is also beneficial for other content area classrooms.

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Free Cool Tools

Description: Whether you are using iPads, Chromebooks, laptops, or other mobile devices, there are so many resources to choose from. And we all know there isn't enough time in the day to research all of them! This session will include the web resources that TIE is currently excited about! This will be a hands-on session, so bring your device!

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GIS in Your Classroom: Incorporate Mapping Activities with a Free Platform and Ready Made Lesson Plans

Description: Utilizing GIS enables students to think critically about real-world content and make inferences using data. Students have the opportunity to analyze, create and make connections with real data and real issues in all content areas. Learn ways to incorporate the ArcGIS Online platform into your classroom. You will use lesson plans prepared by ArcGIS, plans created by other educators and learn how to create your own maps.

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Google Apps and Google Classroom

Description: Google Apps can make your class a collaborative, paperless work environment. Learn how to use Documents, Spreadsheet, and Presentations with your students. Google Forms make great quizzes, formative assessment pieces, and surveys. Do you want that quiz to grade itself – add Flubaroo! Add in Google Classroom to facilitate online discussion, homework turn-in, student collaboration and class communication.

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Google Classroom

Description: This class covers how to set up and utilize a Google Classroom management system. We will do an overview of Google Docs and Drive and then look at the features Google Classroom offers. Participants will develop an awareness of: Google Docs and Drive; Google Classroom and offer practice using the functions for facilitating classroom instruction. You MUST have a Google Apps account to take this class.

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Growth Mindset – Changing Students and Teachers

Description: Learn about the characteristics of a growth and fixed mindset and how mindset impacts student learning. Consider 9 findings that have very strong implications for students that when acted upon could unleash their potential. Learn ways to implement instructional practices to promote growth mindset in every student.

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Higher Order Thinking Skills to Engage Learning

Description: Creative ways to scaffold discussions, instructional strategies that feel like games, and discussion strategies for any content area—these are some of the tools teachers will leave with, ready to take right from the training to students. Engagement is high and so is the rigor.

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Leading Socratic Seminars: Teaching Civility and Thoughtfulness

Description: This workshop is experiential and provides intensive practice to develop the skills of seminar leadership. Participants will engage in a large group seminar followed by guided practice with designing and leading small group seminars.

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Leading Together (day training for school Leadership Teams, or intensive ongoing support)

Description: The Leading Together (LT) program is an offering of TIE in conjunction with the Center for Courage & Renewal® (CCR) designed to build adult community in schools. The program is grounded in research and closely aligned with Social Emotional Learning and Relational Trust constructs.

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Makerspaces on a Dime: Adding Innovation Opportunities without Breaking the Budget

Description: Considering adding Makerspaces to your building? Makerspaces provide the tools and space to allow students to collaborate and share knowledge. This hands-on session will provide lots of examples and ideas for adding innovation opportunities via Makerspaces to your space!

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Makerspaces: Implementing One In Your School

Description: Makerspaces provide the tools and space to allow students to collaborate and share knowledge.Now that you've got a Makerspace, this training will help all staff develop the skills and confidence to utilize the resource with their students.

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Meet Edison Robot- our newest programmable robot for all ages!

Description: Why Edison? Edison is an affordable and versatile programmable robot designed to be a complete STEM teaching resource for coding and robotics education for students. Children as young as four years old can begin to explore the STEM education topics of coding and robotics using Edison’s pre-set programs and remote-control operation capabilities. Older students can learn the fundamentals of coding as they progress from drag-and-drop icon-based programming all the way through to coding in a vertical text-based language.

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Mind, Brain, & Education Research: Power Strategies for Teachers and Students

Description: We have learned more about the brain in the last 20 years than we have in the last 200 years. Since we ask students to use their brains every day, how much do we educators know about the brain and how it most effectively works to enable student learning? This 2 day training will share the research on the brain and move through Power Strategies for Teachers and Power Strategies for Students that enhance student learning according to the biological working of the brain. This training will also include an overview of curriculum work for embedding this information into the students’ mindsets.

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Mindfulness in the Classroom

Description: Breathe in and out. Again, breathe in and out. By taking 5-10 minutes a day in guided, quiet reflection we can become aware of the amygdala and make choices in how to respond to situations. Daily practice teaches practical techniques to appropriately handle emotions such as stress, anxiety, anger, excitement and more.

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Mindset – The First Step to Learner Agency

Description: Learner Agency is possessing the mindset and know-how to act in a manner which empowers and positions learners for a life-time of learning. In this phase of Learner Agency, facilitators become aware of their own mindset as they promote the change in learner mindsets. Tools and resources are provided to help facilitators develop growth mindsets in their customized classrooms. This is one of the most important steps to begin the change process and build learner agency.

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Oceti Sakowin Essential Understandings Training (lesson design, modeling, OSEU overview)

Description: In this training, teachers become familiar with the newly revised (2016) Oceti Sakowin Essential Understandings (OSEU) as well as the large collection of Oceti Sakowin Elder interviews archived on the WoLakota Project website (www.wolakotaproject.org ). They will also become familiar with the Inquiry Design Model (IDM) for lesson planning. Participating educators may use newly gained knowledge of all of these along with South Dakota’s set of Exemplar SS & OSEU Lesson plans and Social Studies/OSEU “Connector Statements” to construct lesson plans in the IDM format (or another appropriate formats) that link to both South Dakota content standards and the Oceti Sakowin Essential Understandings.

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Organizing Web Content: LiveBinders

Description: The days of organizing our web resources by using the Favorites or Bookmark tools on our browsers are over. We are constantly switching between devices and need to access our resources. There are many tools available, but one you might consider is LiveBinders. Not only will this tool bookmark your sites, but you can also upload documents from your computer to this tool. This is a great tool to create ePortfolios as well. And best of all - it's FREE!!!

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Organizing Web Content: Symbaloo & Diigo

Description: Symbaloo is a unique, visual bookmarking site that uses tiles instead of text to help organize your favorite online links including google docs, video, rss feeds, websites, and much more. The visual format is simple to organize, user friendly, free to use, shareable, and is accessible from any browser. Diigo is a bookmarking website that allows users to bookmark and tag Web pages. Additionally, they can highlight any part of a webpage and attach sticky notes to specific highlights or to a whole page.

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Project Based Learning

Description: Project-Based Learning is spreading quickly and many educators are seeking it out to offer more meaningful and engaging lessons for their students. The traditional classroom where learning occurs in the vacuum of separate and distinct islands will soon be replaced by interconnected curriculum via authentic inquiry based learning experiences. There are many Project-Based resources available today. One of the goals for this class is to expose you to these resources and help you develop your own personal notion of Project-Based Lessons within the context of your own classroom.

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Social Media in the Classroom

Description: Ever wonder what the best way is to leverage online learning platforms such as Facebook, Instagram, Twitter and Blogging for educational purposes? Let's dive in to understand the networking that exists inside of these social platforms and how to best use them productively.

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Teaching and Learning with Generations Y and Z

Description: This workshop explores the similarities and differences among generations in regard to teaching and learning. Characteristics of today's learners from Generation Y (millennials) and from Generation Z will be examined. Strategies for engaging these generations of learners will be shared.

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Technology in the Classroom

Description: With the access to devices our students have, are we utilizing them to their fullest potential? This offering is developed to assist in integrating the existing technology the school/district has into the classroom by providing the staff with tools, strategies, and ideas that can be immediately put to use in the classroom.

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Web Productivity

Description: Productivity is no longer just the act of using Office software on a computer to create isolated files. Rather, learning to use web-based tools like Google Apps, Microsoft OneDrive, and Dropbox to create, store, and manage documents--this is a vital skill. Utilize the share features to collaborate with other educators and students in ways not possible even 5 years ago. Discover how these tools can be accessed from a wide variety of devices.

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Woope Sakowin: Classroom Management Using the Seven Sacred Laws

Description: Woope Sakowin: Classroom Management Using the Seven Sacred Virtues (Laws) is an interactive one-day workshop that explores how universal virtues can be used as a foundation for accessing Lakota culture, providing structure, promoting positive behavior, and developing trusting relationships between student and teacher. It provides steps that teachers can adapt to specific classroom needs. It provides examples of how Woope Sakowin can transform classrooms into safe and constructive learning environments.

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